This is easily a 10/10 journaling/story prompt game.
At its base, it is a high-quality and easily adjustable game to fit your theme without falling into the pit trap of ambiguity that many theme-agnostic story systems do.
My "scientist" was VTM-inspired kindred and his monster was a winged gargoyle-like homunculus. The urban horror genre was easy to apply and took nothing away from the core experience, and yet I could just as easily see a cottage-core druid's potted plant coming to life or a wizard creating a construct from pure fractaline magic.
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This is easily a 10/10 journaling/story prompt game.
At its base, it is a high-quality and easily adjustable game to fit your theme without falling into the pit trap of ambiguity that many theme-agnostic story systems do.
My "scientist" was VTM-inspired kindred and his monster was a winged gargoyle-like homunculus. The urban horror genre was easy to apply and took nothing away from the core experience, and yet I could just as easily see a cottage-core druid's potted plant coming to life or a wizard creating a construct from pure fractaline magic.
FYI: I've been highlighting Solo and Alone 3 entries on my private Twitter account.
https://twitter.com/RabbitMatchGame/status/1620261094089695233
(Too bad Story Synth doesn't have audio recording built in...)